21innovate

For their new roguelite, the Dead Cells team scrapped 2 years of work on combat and redid it in just

Author: Ethan Wang | Published On: January 01, 0001 |

Developers from Motion Twin, best known for incredibly popular roguelite Dead Cells, are in on the joke when they talk about the process of making their new game meaning they had to throw away tons of progress and start over. "We fail all the time. We're like, OK, what we did is pure shit, let's try again. It's a roguelite production," said designer Yannick Berthier, as he walked me through Motion Twin's new action game .

The studio's first new project since Dead Cells is also a roguelite—art truly imitates life, I guess—that plays substantially faster than their previous 2D action, with an incredibly zippy dash move key to staying alive in the now-3D combat environments. Also key to combat is the weapon system, which lets you swap between two weapons on the fly to combo attacks into unique finishers. "Every weapon has a hidden, super powerful attack that can only be triggered by playing with the other weapon equipped," said Berthier. 

Motion Twin artist Thomas Vasseur, who was driving the demo, chimed in to elaborate. "The goal for us is to have a lot of synergies between weapons, so every time you unlock a weapon you'll have to [[link]] think about how it will work with another one." For example, some weapons can reach the end of a combo string very quickly, so you can more quickly unleash the special technique, called an "alter attack" from your second weapon—perhaps a [[link]] heavier greatsword that would've normally taken longer to get up to speed.

Different weapons will trigger the alter attack of their partner in different ways. The shield, for example, doesn't activate its alter attack by doing damage, but when you take damage you can parry and then immediately trigger an alter attack… if you're good [[link]] enough. Windblown's reaction timings look tight, and learning the game clearly isn't going to require just mastering how the weapons play, but how they affect one another. There are currently 11 weapons in the game, and the system looks so polished that I was shocked when Berthier volunteered the fact that a few months ago, it hadn't existed at all. 

"On the Steam page it says five, because we had a completely different system for the weapons. Two weeks ahead of we removed everything and redid the whole design," he said. 

I barely got the obvious question—why—out of my mouth when Vasseur jumped in. "Because it was booooring!" he said, laughing. 

"That's the short answer, Berthier said. "The slightly longer one is that it was great for a linear game, but not a roguelite. It didn't push enough for diversity." Motion Twin had spent two years designing Windblown's combat system when they decided to rip it out, and designed something new in just three weeks. But the core idea arrived even more quickly than that—they knew they were onto something the very first day, Berthier said. The big giveaway?

Pretty straightforward, it turns out: "It was fun."

Windblown didn't actually start life as a roguelite: Motion Twin's goal was to make a high-speed action game that could be played with friends, and the roguelite structure eventually proved to be the answer to making that format work, and avoiding the natural power imbalance that would come from someone with 100 hours in the game partying up with a friend just getting started. So early on many playtesters loved being able to stick with one weapon and use it over and over again, but only up to a point. After a few roguelite runs of those weapons being static, they'd simply get bored and quit the game.

Once Motion Twin changed to the system that emphasized swapping between weapons to trigger unique ultimates, the variety they were looking for emerged.

"We saw that people wanted to theorycraft. We already knew that having two weapons worked, because it's something that exists in Dead Cells," Berthier said. "So we thought again, okay, let's start again with that base idea. But if we want synergies, the best way to do it is require the player to do something to unleash the power of another thing. The idea was found in like two days, but sometimes we struggle for two years."

"Failing is part of the process," said Vasseur. "We need to be able to dare to kill a feature when it does not work or reach the goal. It's a bit stressful, but rewarding at the end when you find the right formula."

You've gotta respect that honesty—and from what I've seen, Motion Twin's willingness to fail and try, try again is paying off in Windblown, which looks both fun and brutally hard. for more from our first look at Motion Twin's second roguelite.


Comments

@HighRoller4782

The variety of games is excellent, including table games like blackjack, roulette, and baccarat, in addition to slots. This keeps the platform interesting and allows me to switch games depending on my mood. I love the overall aesthetic of the platform. The animations, visual effects, and sound design make the gaming experience more dynamic and immersive. It's one of the reasons I keep coming back. I really enjoy playing the slot games here. The variety is amazing, from classic reels to modern video slots with interactive bonus rounds. Every spin feels like an adventure, and the graphics and sound effects are top-notch, making the experience immersive and exciting.

@CasinoKing9921

The progressive jackpots are thrilling, and it's exciting to watch the jackpot amounts grow as more players spin the reels. I hope they add even more jackpot slots because it adds a lot of excitement to the gameplay. I really enjoy playing the slot games here. The variety is amazing, from classic reels to modern video slots with interactive bonus rounds. Every spin feels like an adventure, and the graphics and sound effects are top-notch, making the experience immersive and exciting. The mobile interface is smooth and intuitive. I can play all my favorite slots on the go without experiencing any lag or glitches. The design is responsive and user-friendly, which makes gaming on my phone just as enjoyable as on my computer.

@CasinoKing8168

Sometimes I wish there were more ways to earn rewards through loyalty programs or frequent player bonuses. Adding seasonal events or special challenges could enhance the excitement even further. The variety of games is excellent, including table games like blackjack, roulette, and baccarat, in addition to slots. This keeps the platform interesting and allows me to switch games depending on my mood.

Recommended Reading

Friendship Links

สล็อต p31 เครดิตฟรี 188 u31.com เข้าสู่ระบบ u31 เครดิตฟรี 31 บาท winner55 ww winner55 สมัคร winner55 เครดิตฟรี​ winner55 ทางเข้า สล็อต​ winner55 com เพื่อ เข้า ระบบ ค่ะ สมัคร winner55 เครดิต ฟรี 188 ทางเข้า winner55 ผ่านโทรศัพท์มือถือ​ Yono all app all yono app go rummy holy rummy royally rummy rummy 365 rummy 51 rummy best rummy golds rummy mars rummy master rummy modern rummy nabob rummy noble rummy satta rummy star rummy wealth rummy win yono all app yono apk yono arcade yono business sbi yono business rummy meet joy rummy rummy new app rummy nobel rummy royal Yono all app Yono all app Yono all app Yono all app สล็อตฟรี สล็อตฟรี ทดลองเล่นสล็อตฟรี โปรโมชั่นสล็อต U31 com h25 com สล็อต m358 เครดิตฟรี 188 w69 slot เครดิตฟรี 188 บาท pxj เข้าสู่ระบบ winner55 ทางเข้า สล็อต l86.com สล็อต pg168 ทางเข้า ทางเข้า w88 ใหม่ ล่าสุด bk8สล็อตฟรี PIGSPIN เครดิตฟรี 100 huc99สล็อตฟรี dafabet mc888 riches888pg jinda44 e19 betdog sbfplay ufa747 pay69 slot ดาวน์โหลด ufa888 riches777 g2g1bet H25 h25 com สล็อต​ h25 com เข้าสู่ระบบ​ h25 com สล็อต​ h25 com เข้าสู่ระบบ​ u31 game เข้าสู่ระบบ u31 เครดิตฟรี 188 u31 เข้าสู่ระบบ w69 w69 slot ทาง เข้า​ w69 slot ทางเข้า​ w69 slot เครดิตฟรี 188 บาท​ w69 เข้าสู่ระบบ​ h25 com สล็อต​ H25 สล็อต w69 slot ทาง เข้า yono all app yono all app w69 slot H25 com สล็อต w69 slot u31.com เข้าสู่ระบบ u31 ทางเข้า u31 เข้าสู่ระบบ ทางเข้า winner55 ผ่านโทรศัพท์ มือ ถือ winner55 ทางเข้า สล็อต pg123