Remember how everyone thought Raiden was stupid and dorky when Metal Gear Solid 2 came [[link]] out, then ten years later the consensus was all of a sudden that MGS2 was a postmodern masterpiece? Well now we know what the endgame of that "Kojima Cycle" might look like: Future space aliens agreeing that you should absolutely give Death Stranding another shot.
Kojima's meditation on the potential afterlife of a piece of art comes from a fan Q&A organized by (by way of ). In response to a question about the mindset a successful game developer
needs to have, Kojima replied that it's "to make something that you're satisfied with. Or rather, you can't create something that you are not satisfied with.
While it's an eccentric image, I definitely agree with Kojima's sentiment—you're not going to make great art if you don't believe in it. And like I was saying earlier, Kojima's work already [[link]] has this quality of maturing and aging like a fine wine, people going "oh, that's just goofy and ill-considered" at launch, then deciding years down the line that a given Kojima game was actually a prescient work of sci-fi. MGS2 is the big example, though I still think it's high time MGS5 got its roses as one of the best, most thought-provoking stories Kojima has done. Quiet's outfit is still really embarrassing to look at though, I'm sorry to say. I am not "."