players are now fully sinking their teeth into the endgame—and while the proceeds apace, one thing seems apparent: Frenzied Monsters are, uh, kind of wimps. Some mild spoilers for the post-game campaign of Monster Hunter Wilds to follow.
In case you're unfamiliar, a frenzied monster in Wilds is a monster infected with the Frenzy Virus, which is, lore-wise, meant to make them go absolutely hog-wild and murder everything and [[link]] everyone. It's a problem.
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"Genuinely wondering if there's some kind of oversight or bug making them weaker than intended," writes a in response. "Frenzy is just... I don't know what their aim was," , to which the : "Yeahhhh, giving them a non-existent health pool was an interesting choice."
In a , with a choice Invincible meme, dunking on the game's frenzied cast abounds. One : "It seems like they thought it was a
good balance that they have less hp but attack nonstop/faster. Hopefully they either give them more hp or more damage (or both) in an update. Maybe some Frenzied Tempered Apex monsters as well?"
I actually had my first frenzied monster hunt against a Yian Kut-Ku recently, and while I was fighting it with a friend, I too had that same moment of "wait, that's it?" After grinding out a few of their healthier brethren for a , the smackdown we gave that annoying asshole bird was almost cathartic, even if it was anti-climactic.
I'm a series newcomer, so take this with a grain of salt, but I can't help but wonder if frenzied monsters' flimsiness is a result of Capcom's overall tamping down on difficulty. The way I hear my contemporaries tell it, they had to walk up the hill both ways just to tickle a Rathalos before it flattened their spines, threw them off a cliff, and sent them into $10,000 of credit card debt or something.
Meanwhile, I've been having a relatively easy time of it. I didn't get carted until the final fight in the main story—a death due to me not understanding a mechanic, more than anything—and the only brawl I've struggled through recently was a tango with post-game Jin Dahaad, who ran me out of potions because I kept getting nailed by his ice-breath and forgot to bring the item that stops that with me.
That's not to say I don't get thrown around from time to time, I'm still [[link]] learning the ropes, but I'd say that—in a Monster Hunter game where the monsters are a little defanged, maybe Frenzied monsters just don't make that much sense. Or, as some players mentioned, we simply need scarier critters with the frenzied status to wrassle.